The fun of Diablo 4 is: mastering the skill and loot systems

The fun of Diablo 4 is: mastering the skill and loot systems


As with all action RPGs, the real, lasting fun is learning and mastering the dense wall of numbers and perks that is the skill and loot system. Diablo 4 remains the same incredibly complex collection of stats, buffs, debuffs, status effects, and abilities that has always defined this series, and while it's hard to judge how much has changed with only 25 skill points and a limited view of available loot, my impressions so far are mostly positive. The boring loot system that Diablo 3 started with has been bypassed by making choosing the right item for your character much more nuanced than automatically equipping the item with the highest score, as most items offer different effects and stat boosts that may or may not affect your specific build, such as. For example, a pair of boots that gives your rogue an extra dodge roll, or a wand that lets you do more damage to enemies that are immobilized, stunned, or frozen.


I also really liked that it was very easy to respec in the beta, as I could choose all my skills from scratch for a single gold coin. Unfortunately, this apparently will not always be the case, as the developers told IGN last year, as it will cost hundreds of thousands of gold coins per node at higher levels to change skills. I understand that players want to make certain choices for their character, but not allowing easy skill resets discourages experimentation and makes it likely that everyone will figure out how to make their wizard as annoyingly minimal/maximal as possible on Reddit or YouTube videos, leading to everyone rallying around a certain meta until all wizards are identical clones of each other.



It also implies that, rather than altering your build to accommodate loot you discover, you should probably let any gear that you truly enjoy but doesn't match your build gather dust in storage, be traded to a buddy, or be transferred to a different character. Without even adding that patches and balance changes will almost surely render some previous builds obsolete, it will be extremely difficult to keep your character at the top of their game until we have a simple option to swap our talents around to reflect the new meta.


Having said that, I'm not advocating for a return to Diablo 3's system of letting players freely swap out their builds, as that also results in a lack of diversity or actual decision-making for your characters. However, it would also be extremely grating to have such a rigid respec system that prevented your character from evolving and changing over time. It's difficult to predict at this point if they'll find a decent balance, but I've appreciated the opportunity to experiment and make errors throughout the beta.


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