​Transformation class with no/low spec

I'm just talking here, so don't be so enraged by video games and me. I'm limited to when I can't even log in and play.


The general rule is that the class engravings of scouter/shadowhunter create the illusion that you never transform, or you always transform. I'm curious if it's feasible to build a structure between the two.


With the transformation engraving and no specification you can expect your transformation abilities to strike like a wet noodles However, what happens do you do if you substitute it with a different general dps engraving? Would it be able to work with the right speed and crit?


In particular, speaking of Shadowhunter There is no "in-between" option at all For Demonic Impulse, you receive 30% crit on all demonize skill (which is insanely numerically and far better than every other engraving that you can get) as well as stacking specificization boosts not just your damage in this form, but also your time (via duration and meters gain) for demonize in relation to your normal abilities that do less damage compared to demonize your skills. The fact that it is exponential this stat makes it so that it outdoes any other stat you can get out of the water.


Of course, the two options for stats include swiftness and crit (bc the others aren't worth considering) We are able to ignore crit since demonic impulse provides 30 percent, which equals around 800 crit. So the idea of stacking crit but refusing to take demonic impulse makes absolutely nothing sense. All we need to think about is speed however, you'll have to consider the scale of swiftness to be aware that it's not comparable to the specialization needed for a suppression build.


The 500 speed boost only gives an increase of 10% in cooldown and if you have 30% less at 1500, that's roughly 50% damage boost without considering mana, it's not nearly as effective as the spec that gives an increase of 128% in damage for demonize abilities at 1500, despite the fact that demonize abilities are more potent than skills that aren't demonized, and have no engraving.


In the end, spec and demonic impulse are essential to transform shadowhunters. Changing within a single skill is essential to the game style due to the way that numbers are arranged.


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